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beam-propagation-method/kerr_effect.m
BrokenVoodooDoll 3d45750509 Add files via upload
2021-01-29 19:09:50 +03:00

38 lines
922 B
Matlab

clc
clear
%% User choices %%
lambda = 1; % wavelentgh in um
N = 2^9; % number of points
Lz = 3000; % z-limit of visualization in um
Lx = 300; % x-limit of visualization in um
A = 0.8; % amplitude of the beam
r = 30; % radius of the beam in um;
%%%%%
k0 = 2 * pi / lambda; % wavenumber
dz = Lz / (N - 1);
dx = Lx / (N - 1);
dkx = 2 * pi / Lx;
z = 0:dz:Lz;
x = -Lx/2:dx:Lx/2;
kx = -pi/dx:dkx:pi/dx;
E = A * exp(-(x / r).^2); % Gaussian beam
% E = A * rect(x / (2 * r)); % uniform beam
dn = @(E) (10^-3) * abs(E).^2; % change of refractive index vs field
I = zeros(N, N); % resulting intensity
for n = 1:N
E = exp(-1i * k0 * dn(E) * dz) .* ifft(fftshift(exp(-1i * sqrt(k0^2 - kx.^2) * dz) .* fftshift(fft(E))));
I(n, :) = abs(E);
end
imagesc(z, x, rot90(I));
title(sprintf("beam amplitude = %.1f. Beam radius = %.1f mm", A, r))
xlabel("z, mm")
ylabel("x, mm")
colorbar